Calculator of Damage

ReClassic's combat simulator. The math below is a direct port of our emulator's code (pre-renewal), in the same order and with the same roundings: weapon roll, size penalty, DEF and VIT reduction, elemental table, cards and the server's exclusive mechanics.

123 hits — monsters — cards and enchants 10 elements in 4 levels
Neutral Water Earth Fire Wind Poison Holy Shadow Ghost Undead
Damage type
Physical
Magical
Target data from our monster database
Character stats with equipment and buffs, without the cards below
Weapon search by name to auto-fill
Attack speed the server's math, with the new diminishing returns
Calculate from my character
I already know my ASPD
Quicken / Adrenaline Rush · 30%
Concentration Potion · 10%
Awakening Potion · 15%
Berserk Potion · 20%
Select Agility Vitamin · 10%
—
Skill
Cards and equipment bonuses add up everything that comes from cards, enchants and orbs here
No card selected. The fields below still apply to add up anything from enchants, orbs or sets.
ReClassic Systems Training, Crossing and map context
STR Fragment (+3%/crossing melee)
DEX Fragment (+3%/crossing ranged)
INT Fragment (+3%/crossing MATK)
LUK Fragment (+3%/crossing critical damage)
Average damage per hit
0
min. 0 · max. 0
Total damage of the use
0
Hits (div)
1
Hit chance
—
Critical chance
—
Average critical damage
—
Elemental mod.
100%
Estimated DPS
—
Uses to take down
—
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