Calculator of Damage
ReClassic's combat simulator. The math below is a direct port of our emulator's code (pre-renewal), in the same order and with the same roundings: weapon roll, size penalty, DEF and VIT reduction, elemental table, cards and the server's exclusive mechanics.
123 hits
— monsters
10 elements in 4 levels
Damage type
Physical
Magical
Character
stats with equipment and buffs, without the cards below
Calculate from my character
I already know my ASPD
Quicken / Adrenaline Rush · 30%
Concentration Potion · 10%
Awakening Potion · 15%
Berserk Potion · 20%
Select Agility Vitamin · 10%
—
Skill
No card selected. The fields below still apply to add up anything from enchants, orbs or sets.
STR Fragment (+3%/crossing melee)
DEX Fragment (+3%/crossing ranged)
INT Fragment (+3%/crossing MATK)
LUK Fragment (+3%/crossing critical damage)
Average damage per hit
0
min. 0 · max. 0
Total damage of the use
0
Hits (div)
1
Hit chance
—
Critical chance
—
Average critical damage
—
Elemental mod.
100%
Estimated DPS
—
Uses to take down
—
Elemental Table
real values from our server
Each row is the element of your attack and each column is the target's element. The number is the percentage of damage that goes through. Monsters and equipment have a element level from 1 to 4: the higher it is, the more extreme the advantages and resistances get. Negative values heal the target.
Very effective (> 100%)
Neutral (100%)
Resisted (< 100%)
Heals the target (< 0%)