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Episode 2.0The Reign of Rigel

37 chefes in a single arena, Old Glast Heim opened as a party instance, six dungeons new on Scientist Edward's clock, and a whole world that turned into an expedition contract. At the very end, a queen who only appears after five thousand deaths.

Episode 1 went down. Juperos and the Sanctuary were a pit, and the question was how far you could go. This one is the opposite: the Episode 2 doesn't go down, it spreads out. The doors that opened don't lead to one deep place, they lead to too many places.

A Cheffenia brings together thirty-seven bosses in a single map and doesn't let any of them rest. Old Glast Heim brings back the castle that had already fallen once. Six dungeons that existed in another age returned to this one. And, in the middle of it all, an old cartographer shows up in Eden saying the whole world was never finished.

Thirty-seven bosses reign in rotation. Only one truly reigns.

I

The Cheffenia

Portal in Prontera 33, 92 · Level 99 · 37 MVPs on continuous respawn
The Cheffenia arena, seen from above
Four terrains, one map, no rest Cheffênia · Desert, field, rock and snow on the same ground
The arena

Thirty-seven bosses in a single map, and none of them stay dead

Entry costs 2 Abyssalite Fragments, the first one for each character is free, and the Infinite Pass waives it. During peak hour, from 8pm to 10pm, entry drops to 1 Fragment, drop rate goes up 30% and the sealed card chance goes up to 1 in 10,000.

Every death drops material: Blessed Extract e Golden Mystic Granule a 4%, Shards of Sin a 2%, Cursed Steel a 1,2%, e Bloody Coin e Abyssalite to 0.02%. Each MVP also has its own sealed card , at a fixed 1 in 20,000: Bubble Gum, drop potions, VIP, and guild bonuses don't affect this rate. The Celestial Fly Wing drops to 20% on regular bosses and 100% on the big ones, capped at 20, and it doesn't go into storage.

O Cheffenia Leaderboard, in Prontera 39, 95, keeps the kill ranking and the damage ranking.

Shards of Sin Common drop, 2% Crystal of Sin 10 Shards in the exchange Cursed Steel Common drop, 1.2% Tyrant's Heart Challenger Helm Material Blessed Extract Common drop, 4% Golden Mystic Granule Common drop, 4% Golden Mystic Fragment 30 Granules in the exchange Golden Mystic Orb Seal Slot Blacksmith's Blessing 100 Extracts in the exchange Bloody Coin Common drop, 0.02%
The cast

Who's in there, and the card that only drops from it

There are 37 MvPs in continuous respawn, each one with its sealed card own. The rate is 1 in 20,000 fixed, and rises to 1 in 10,000 during peak hour. The five big ones spawn in smaller numbers and are the only ones that drop the Celestial Fly Wing at 100%.

Maya's sprite
Maya
HP
320.000
5 na arena Sealed Maya Card
Queen Bee's sprite
Queen Bee
HP
312.000
5 na arena Carta Abelha-Rainha Selada
Amon Ra's sprite
Amon Ra
HP
514.138
5 na arena Carta Amon Ra Selada
Atroce's sprite
Atroce
HP
358.420
5 na arena Sealed Atroce Card
Bafome's sprite
Bafome
HP
668.000
5 na arena Sealed Baphomet Card
Golden Thief Bug's sprite
Golden Thief Bug
HP
456.000
5 na arena Sealed Golden Thief Bug Card
Boitata's sprite
Boitata
HP
483.990
5 na arena Sealed Boitata Card
Stormy Knight's sprite
Stormy Knight
HP
340.000
5 na arena Carta Cavaleiro da Tempestade Selada
Detardeurus's sprite
Detardeurus
HP
420.000
3 na arena Sealed Detardeurus Card
Doppelganger's sprite
Doppelganger
HP
349.000
5 na arena Sealed Doppelganger Card
Drake's sprite
Drake
HP
326.666
5 na arena Sealed Drake Card
Dracula's sprite
Dracula
HP
320.096
5 na arena Carta Drácula Selada
Eddga's sprite
Eddga
HP
352.000
5 na arena Carta Eddga Selada
Egnigem Cenia's sprite
Egnigem Cenia
HP
454.200
5 na arena Carta Egnigem Cenia Selada
Farao's sprite
Farao
HP
445.997
5 na arena Sealed Pharaoh Card
Moonlight Flower's sprite
Moonlight Flower
HP
280.000
5 na arena Sealed Moonlight Flower Card
Phreeoni's sprite
Phreeoni
HP
328.000
5 na arena Sealed Phreeoni Card
Turtle General's sprite
Turtle General
HP
320.700
5 na arena Carta General Tartaruga Selada
Gopinich's sprite
Gopinich
HP
299.321
5 na arena Sealed Gorynych Card
Hatii's sprite
Hatii
HP
297.000
5 na arena Sealed Hatii Card
White Lady's sprite
White Lady
HP
353.221
5 na arena Sealed White Lady Card
Lady Tanee's sprite
Lady Tanee
HP
493.000
5 na arena Carta Lady Tanee Selada
Orc Heroi's sprite
Orc Heroi
HP
585.700
3 na arena Sealed Orc Hero Card
Osiris's sprite
Osiris
HP
415.400
5 na arena Sealed Osiris Card
RSX-0806's sprite
RSX-0806
HP
560.733
4 na arena Sealed RSX-0806 Card
Incantation Samurai's sprite
Incantation Samurai
HP
318.652
5 na arena Carta Samurai Encarnado Selada
Senhor dos Trevas's sprite
Senhor dos Trevas
HP
720.000
5 na arena Sealed Lord of Darkness Card
Lord of Death's sprite
Lord of Death
HP
603.383
5 na arena Sealed Lord of Death Card
Orc Lord's sprite
Orc Lord
HP
783.000
5 na arena Carta Senhor dos Orcs Selada
Evil Snake Lord's sprite
Evil Snake Lord
HP
354.993
5 na arena Sealed Supreme Serpent Card
Tao Gunka's sprite
Tao Gunka
HP
453.000
5 na arena Sealed Tao Gunka Card
Vesper's sprite
Vesper
HP
540.700
5 na arena Carta Vesper Selada
Beelzebub's sprite
Beelzebub
Um dos grandes
HP
999.999
2 na arena Carta Belzebu Selada
Decrepit Bishop's sprite
Decrepit Bishop
Um dos grandes
HP
666.666
2 na arena Carta Bispo Decadente Selada
Ifrit's sprite
Ifrit
Um dos grandes
HP
840.000
2 na arena Sealed Ifrit Card
Valkyrie Randgris's sprite
Valkyrie Randgris
Um dos grandes
HP
713.440
2 na arena Sealed Valkyrie Randgris Card
Memory of Thanatos's sprite
Memory of Thanatos
Um dos grandes
HP
18.456.600
2 na arena Sealed Memory of Thanatos Card
The equipment gate

Trial Helm for free, Challenger Helm for those who stay

O Commander Roderic hands out the Trial Helm for free: it lasts 6 hours, one per day, and extra ones cost 1 Abyssalite. It only enables your class skill, and that's enough for you to find out if you like the arena.

Those who like it move up to the Challenger Helm, which is permanent and refinable: 20 Cursed Steel, 5 Tyrant's Heart, 10 Sin Crystal, 1 Golden Mystic Orb, 3,000,000 zeny and the class's Trial Helm. Refining it gives no bonus, it opens a Seal slot, at refines +7, +8 e +9. The cap is +9 and the break rules are the usual ones.

Helm and Seal only work inside Cheffenia : outside it, the helm gives nothing. The weapons don't have this restriction: they leave the arena and work anywhere in the game.

A pair per class
Hunter
Hunter Trial Helm Trial Challenging Hunter Helm Challenger
Wizard
Wizard Trial Helm Trial Challenging Wizard Helm Challenger
Sage
Sage Trial Helm Trial Challenging Sage Helm Challenger
Assassin
Assassin Trial Helm Trial Challenging Assassin Helm Challenger
Knight
Knight Trial Helm Trial Challenging Knight Helm Challenger
Blacksmith
Blacksmith Trial Helm Trial Challenging Blacksmith Helm Challenger
Priest
Priest Trial Helm Trial Challenging Priest Helm Challenger
Crusader
Crusader Trial Helm Trial Challenging Crusader Helm Challenger
Alchemist
Alchemist Trial Helm Trial Challenging Alchemist Helm Challenger
Rogue
Rogue Trial Helm Trial Challenging Rogue Helm Challenger
Monk
Monk Trial Helm Trial Challenging Monk Helm Challenger
Artist
Performer Trial Helm Trial Challenging Performer Helm Challenger
The ten Seals of each class

They're all worth the same and cost the same. Each one gives +25% damage on all of the class's damage skills, plus the line's own effect. Below are the ten for the Knight; the other eleven classes have the exact same ones, with the class's own art.

Knight's Seal (STR) +30 STR Knight's Seal (AGI) +30 AGI Knight's Seal (VIT) +30 VIT Knight's Seal (INT) +30 INT Knight's Seal (DEX) +30 DEX Knight's Seal (LUK) +30 LUK Knight's Seal (Fury) +20% Attack Speed Knight's Seal (Guard) +25% Max HP Knight's Seal (Instant) -20% after-cast delay Knight's Seal (Wall) -20% damage from Bosses
Cost per slot
RefineCrystal of SinCursed SteelTyrant's HeartGolden Mystic Orb
+7102051
+81530102
+92040153

Re-engraving a Seal pays the slot's price again.

The weapons

Sixteen models, and an enchant you lock in once you like it

One weapon per class: ATK 180 on two-handed ones, +15% damage on the class skill, plus a handful of stats. Unlike the helm, it works outside Cheffenia : it's what the arena lets you take home. There are 3 slots, but two are yours: the third belongs to the Abyss Enchant, engraved starting from the +9 and rolled from the branch, Physical ou Magical at 1 Golden Mystic Fragment + 1 Sin Crystal per attempt.

Locking it in is free. You can try as many times as you like, and when an enchant that works drops, lock it in. If later attempts come out worse, going back to the locked one costs 3 Fragments. It's the same idea as the Artisan's Insignia lock, applied to the enchant.

Abyss Lapidary

Every arena material gets upgraded at the same counter

Exchange
10 Sin Shards1 Sin Crystal
30 Golden Mystic Granules1 Golden Mystic Fragment
30 Crystallized Abyssalites1 Abyssalite Fragment
5 Abyssalite Fragments1 Abyssalite
The Boss of Bosses

Rigel only comes down once the arena has already killed five thousand times

She has no schedule and no respawn. Cheffenia counts every kill made inside it, and at the 5,000th kill, Rigel sends her servant Elisa to open the way to the final fight. There are 24,000,000 HP, and the counter resets after she falls.

MvP
Rigel's sprite
Rigel
The Boss of Bosses
Level
99
HP
24.000.000
Attack
29.800
Drops Rigel Card 0,01% Cheffenia Weapons Box 15% 5x Cristal do Pecado 100% 2x Orbe Mística Dourada 100% 2x Coração do Tirano 100% Bloody Coin MvP100%

Taking her down guarantees you 5 Sin Crystals, 2 Golden Mystic Orbs, 2 Tyrant's Hearts e 1 Bloody Coin. A Weapon Box drops at 15%. And the Rigel Card, a 0,01%: +30% damage against Bosses and ignores 20% of their defense, rising to +40% e 30% at refine +9.

Cheffenia on the wiki
II

Old Glast Heim

Group instance · Scientist Edward, Prontera 26, 53 · Level 90 · Up to 5
Glast Heim castle, seen from above
The whole castle, before the night it falls Old Glast Heim · Two floors · Instance for up to 5
The Crossing

The castle before the fall, and you arrive on the day it falls

Costs 3 Abyssalite Fragments per entry, requires at least one Rebirth Crossing completed or in progress, and has a 12 hour cooldown per character. The instance lasts 2 hours.

The whole run pays 40,000,000 base EXP e 32,000,000 job EXP, before the Crossing penalty. And the boss reward is handed directly to every member present, without dropping on the ground: no more room stealing and no more items lost when time runs out.

Two floors 1@gl_k and 2@gl_k Treasure room 800k to 1.4 million zeny Old Card Album 10% 4 monster cards 0,02% Fragment from Amdarais 4%

The first floor is the hall full of people who still don't know what's about to happen, and you cross it with Varmundt leading the way. The second is the same place on the other side of the night: that's where the Corrupted Soul rifts open, and that's where the Golden Mystic Fragment comes from. The full path, room by room, is on the wiki.

Who's on the other side

The castle guard is still at their post, and still obeys

The corridors belong to Corrupted Guard e Wandering Archer, and the doors belong to the knights. The Abyss Knight e o Suffering Khalitzburg come in a row, and the Bloody Knight is the one that hurts. The two Commanders of Ruin guard the halfway point.

The boss

Amdarais recovers as long as there are servants still standing

It's a fight about split attention, not raw damage:

  • IKeeps summoning servants nonstop. Once there are more than 15 alive, he drains all of them and starts healing again.
  • IIRaises a magic barrier. Varmundt's Spirit warns beforehand, and protects whoever gets close to him.
  • IIIAnnounces his own HP. The whole room knows how much is left, and that's why clearing the servants has to be timed right.

And he's not the only MVP in the instance: the rifts that open along the way drop the Corrupted Soul, which has its own reward box and is where most of the run's Golden Mystic Fragment comes from.

MvP
Amdarais's sprite
Amdarais
The bottom of Glast Heim
Level
99
HP
2.500.000
Attack
9.000
EXP
2.500.000
Drops Carta Amdarais 0,02% Death Guidance 1% Golden Mystic Fragment 4% Old Card Album 10% Old Card Album MvP10% Yggdrasil Berry MvP50% Old Purple Box 100% Yggdrasil Berry 100%
MvP
Corrupted Soul's sprite
Corrupted Soul
What comes out of the rifts
Level
99
HP
450.000
Attack
7.500
EXP
1.200.000
Drops Carta Origem da Maldição 0,02% Old Card Album 10% Old Purple Box MvP50% Yggdrasil Berry MvP50% Old Purple Box 100% Yggdrasil Berry 100% Will of Red Darkness 100%
What comes out of there

Death's Guide, and the two cards Dark Mana buys

O Death Guidance drops at 1% from Amdarais. Two-Handed Sword, ATK 200, with no size penalty: +10% damage against all classes, +20% damage on Tyr's Impact e +10% against Bosses, plus another 10% on Tyr's Impact at refine +9.

Each Crossing yields 4 guaranteed Dark Mana, plus a 15% chance at each of the seven Strange Rifts, of 4 a 11 per run. The Mana Guardian exchange 150 of them for White Knight Card ou Khalitzburg Knight Card. Those who'd rather hunt have the 4 monster cards at 0.02%, and on those, Bubble Gum, drop potions, VIP, and guild bonuses apply normally.

Guia da Morte [2] 1% on Amdarais Old Card Album 10% on both bosses Golden Mystic Fragment 2% in the rifts, 4% on Amdarais Contaminated Magic 4 to 11 per run White Knight Card 150 Mana with the Guardian Khalitzburg Knight Card 150 Mana with the Guardian
Old Glast Heim guide on the wiki
III

Six temporal dungeons

Through Scientist Edward, in Prontera · Level 90 · Difficulty by damage, not HP
The rule of six

They don't get harder because the monsters get bulkier

In all six, monster HP and defense barely change between floors. What changes is the damage: the cap goes from 520 on the first floor to 980 on the second and 1.680 on the third. Going deeper isn't about taking longer to kill things, it's about missing less.

There are 85 species e 4,024 monsters alive at the same time across the 17 maps, with a 5 second respawn. Each floor has at least four species, and the last one gets the house tank plus the boss , two in Scaraba Hole.

Dying here costs 5% of the experience base and job, against the 1% from the rest of the server, and VIP gets no discount. The twelve temporal dungeons now require level 90, or 85 after your first Crossing.

Temporal Dungeons on the wiki
The atlas

What opened, floor by floor

Map of Perpetual Ice Cave
Perpetual Ice Cave Água · 3 andares · 712 monstros

The ice here doesn't melt, and it's not decoration: it traps you.

Property Water Level 90 Damage on the last floor 1.680 Species 5
2nd floor ice_dun02 · 238 monsters · damage up to 980
Freezing Siroma's sprite
Freezing Siroma
Level
93
HP
16.150
Attack
1.063
EXP
15.342
62 on the floor
Drops Siroma Card 0,02% Suspended Shard 16%
Frigid Gazeti's sprite
Frigid Gazeti
Level
93
HP
13.300
Attack
1.367
EXP
12.635
62 on the floor
Drops Gazeti Card 0,02% Suspended Shard 16%
Runic Yeti's sprite
Runic Yeti
Level
93
HP
28.500
Attack
2.050
EXP
27.075
62 on the floor
Drops Snowier Card 0,02% Arcane Fragment 1,5% Crystallized Abyssalite 3,5%
Hungry Roween's sprite
Hungry Roween
Level
93
HP
10.450
Attack
1.290
EXP
9.927
52 on the floor
Drops Roween Card 0,02% Suspended Shard 16%
3rd floor ice_dun03 · 332 monsters · damage up to 1.680
Glacial Gazeti's sprite
Glacial Gazeti
Level
98
HP
18.200
Attack
2.901
EXP
20.020
90 on the floor
Drops Gazeti Card 0,02% Suspended Shard 16%
Ancient Yeti's sprite
Ancient Yeti
Level
98
HP
54.600
Attack
4.352
EXP
42.900
83 on the floor
Drops Snowier Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 4,5%
Polar Siroma's sprite
Polar Siroma
Level
98
HP
22.100
Attack
2.256
EXP
24.310
73 on the floor
Drops Siroma Card 0,02% Suspended Shard 16%
Primordial Titan's sprite
Primordial Titan
Level
102
HP
80.080
Attack
5.158
EXP
62.920
60 on the floor
Drops Ice Titan Card 0,02% Abyssalite Fragment 0,5% Arcane Fragment 3% Crystallized Abyssalite 4,5%
Alpha Roween's sprite
Alpha Roween
Level
98
HP
14.300
Attack
2.740
EXP
15.730
26 on the floor
Drops Roween Card 0,02% Suspended Shard 16%
The boss on the last floor
MvP
Ktullanux's sprite
Ktullanux
ice_dun03
Level
110
HP
3.840.000
Attack
8.853
EXP
629.200
Drops Ktullanux Card 0,02% Spy Mesh 0,75% Star 5% Old Card Album MvP10% Fins 12% Abyssalite MvP15% Petrified Brine 50% Arcane Gem 100% Treasure Box MvP100%
Map of Forgotten Einbroch Mine
Forgotten Einbroch Mine Fogo · 3 andares · 775 monstros

The mine was sealed with the furnace lit. It never went out.

Property Fire Level 90 Damage on the last floor 1.680 Species 6
2nd floor ein_dun02 · 279 monsters · damage up to 980
Igneous Mineral's sprite
Igneous Mineral
Level
93
HP
13.300
Attack
1.367
EXP
12.635
78 on the floor
Drops Mineral Card 0,02% Jammed Turbine 16%
Cracked Obsidian's sprite
Cracked Obsidian
Level
93
HP
28.500
Attack
2.050
EXP
27.075
73 on the floor
Drops Obsidian Card 0,02% Arcane Fragment 1,5% Crystallized Abyssalite 3,5%
Caustic Cloud's sprite
Caustic Cloud
Level
93
HP
16.150
Attack
1.063
EXP
15.342
67 on the floor
Drops Noxious Card 0,02% Jammed Turbine 16%
Molten Miners's sprite
Molten Miners
Level
93
HP
10.450
Attack
1.290
EXP
9.927
61 on the floor
Drops Pitman Card 0,02% Jammed Turbine 16%
3rd floor ein_dun03 · 295 monsters · damage up to 1.680
Blazing Mineral's sprite
Blazing Mineral
Level
98
HP
18.200
Attack
2.901
EXP
20.020
70 on the floor
Drops Mineral Card 0,02% Jammed Turbine 16%
Flaming Obsidian's sprite
Flaming Obsidian
Level
98
HP
54.600
Attack
4.352
EXP
42.900
65 on the floor
Drops Obsidian Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 4,5%
Burning Miasma's sprite
Burning Miasma
Level
98
HP
22.100
Attack
2.256
EXP
24.310
50 on the floor
Drops Noxious Card 0,02% Jammed Turbine 16%
Ungoliant's sprite
Ungoliant
Level
98
HP
54.600
Attack
4.352
EXP
42.900
45 on the floor
Drops Ungoliant Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 4,5%
Living Blast Furnace's sprite
Living Blast Furnace
Level
102
HP
80.080
Attack
5.158
EXP
62.920
40 on the floor
Drops Waste Stove Card 0,02% Abyssalite Fragment 0,5% Arcane Fragment 3% Crystallized Abyssalite 4,5%
Blazing Miners's sprite
Blazing Miners
Level
98
HP
14.300
Attack
2.740
EXP
15.730
25 on the floor
Drops Pitman Card 0,02% Jammed Turbine 16%
The boss on the last floor
MvP
RSX-0806 Reactivated's sprite
RSX-0806 Reactivated
ein_dun03
Level
110
HP
3.840.000
Attack
8.853
EXP
629.200
Drops RSX-0806 Card 0,02% Last Drag 0,75% Star 5% Old Card Album MvP10% Drive Gear 12% Abyssalite MvP15% Sparkling Ore 50% Arcane Gem 100% Treasure Box MvP100%
Cursed Thanatos Tower Vento · 3 andares · 1.027 monstros

The four ladies still stand guard on a floor that has already fallen.

Property Wind Level 90 Damage on the last floor 1.680 Species 8
4th floor tha_t04 · 289 monsters · damage up to 980
Watchful Lady's sprite
Watchful Lady
Level
93
HP
13.300
Attack
1.367
EXP
12.635
64 on the floor
Drops Guard Lady Card 0,02% Vigil Feather 16%
Shadow Baroness's sprite
Shadow Baroness
Level
93
HP
28.500
Attack
2.050
EXP
27.075
62 on the floor
Drops Baroness of Retribution Card 0,02% Arcane Fragment 2,55% Crystallized Abyssalite 6,82%
Lady of the Wasteland's sprite
Lady of the Wasteland
Level
93
HP
16.150
Attack
1.063
EXP
15.342
59 on the floor
Drops Mistress of Shelter Card 0,02% Vigil Feather 16%
Pale Lady Solace's sprite
Pale Lady Solace
Level
93
HP
10.450
Attack
1.290
EXP
9.927
52 on the floor
Drops Lady Solace Card 0,02% Vigil Feather 16%
Odium of Thanatos's sprite
Odium of Thanatos
Level
93
HP
28.500
Attack
2.050
EXP
27.075
19 on the floor
Drops Arcane Fragment 2,55% Crystallized Abyssalite 6,82%
Despero of Thanatos's sprite
Despero of Thanatos
Level
97
HP
41.800
Attack
2.430
EXP
39.710
19 on the floor
Drops Arcane Fragment 2,55% Crystallized Abyssalite 6,82%
Dolor of Thanatos's sprite
Dolor of Thanatos
Level
93
HP
13.300
Attack
1.367
EXP
12.635
14 on the floor
Drops Vigil Feather 16%
5th floor tha_t05 · 396 monsters · damage up to 1.680
Eternal Lady's sprite
Eternal Lady
Level
98
HP
18.200
Attack
3.917
EXP
20.020
78 on the floor
Drops Guard Lady Card 0,02% Vigil Feather 16%
Vengeful Baroness's sprite
Vengeful Baroness
Level
98
HP
54.600
Attack
5.875
EXP
42.900
67 on the floor
Drops Baroness of Retribution Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 8,77%
Forgotten Lady's sprite
Forgotten Lady
Level
98
HP
22.100
Attack
3.046
EXP
24.310
61 on the floor
Drops Mistress of Shelter Card 0,02% Vigil Feather 16%
Awakened Maero's sprite
Awakened Maero
Level
102
HP
80.080
Attack
6.963
EXP
62.920
45 on the floor
Drops Maero of Thanatos Card 0,02% Abyssalite Fragment 0,5% Arcane Fragment 5,1% Crystallized Abyssalite 8,77%
Wrathful Odium's sprite
Wrathful Odium
Level
98
HP
54.600
Attack
5.875
EXP
42.900
42 on the floor
Drops Odium of Thanatos Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 8,77%
Eternal Despero's sprite
Eternal Despero
Level
102
HP
80.080
Attack
6.963
EXP
62.920
42 on the floor
Drops Despero of Thanatos Card 0,02% Abyssalite Fragment 0,5% Arcane Fragment 5,1% Crystallized Abyssalite 8,77%
Deep Sorrow's sprite
Deep Sorrow
Level
98
HP
18.200
Attack
3.917
EXP
20.020
33 on the floor
Drops Dolor of Thanatos Card 0,02% Vigil Feather 16%
Ethereal Lady Solace's sprite
Ethereal Lady Solace
Level
98
HP
14.300
Attack
3.699
EXP
15.730
28 on the floor
Drops Lady Solace Card 0,02% Vigil Feather 16%
The boss on the last floor
MvP
Memory of Thanatos's sprite
Memory of Thanatos
tha_t05
Level
110
HP
3.840.000
Attack
8.853
EXP
629.200
Drops Memory of Thanatos Card 0,02% Silent Killer 0,75% Star 5% Old Card Album MvP10% Torn Soul 12% Abyssalite MvP15% Eye of Resentment 50% Arcane Gem 100% Treasure Box MvP100%
Map of Sleeping Eclage Scale
Sleeping Eclage Scale Fogo · 3 andares · 156 monstros

No one is left here, just the fire someone lit and forgot.

Property Fire Level 90 Damage on the last floor 1.680 Species 6
1st floor ecl_tdun01 · 46 monsters · damage up to 520
Caretaker's sprite
Caretaker
Level
88
HP
13.000
Attack
967
EXP
11.050
15 on the floor
Drops Crystallized Abyssalite 2,75%
Golden Flame's sprite
Golden Flame
Level
88
HP
7.150
Attack
822
EXP
6.077
12 on the floor
Drops Crystallized Abyssalite 2,75% Dormant Glow 16%
Living Ash's sprite
Living Ash
Level
88
HP
11.050
Attack
677
EXP
9.392
8 on the floor
Drops Crystallized Abyssalite 2,75% Dormant Glow 16%
Red Flame's sprite
Red Flame
Level
88
HP
9.100
Attack
870
EXP
7.735
7 on the floor
Drops Crystallized Abyssalite 2,75% Dormant Glow 16%
Emerald Flame's sprite
Emerald Flame
Level
88
HP
19.500
Attack
1.305
EXP
16.575
4 on the floor
Drops Arcane Fragment 0,26% Crystallized Abyssalite 2,75%
2nd floor ecl_tdun02 · 52 monsters · damage up to 980
Red Ember's sprite
Red Ember
Level
93
HP
13.300
Attack
1.367
EXP
12.635
12 on the floor
Drops Lichtern Red Card 0,02% Crystallized Abyssalite 3,85% Dormant Glow 16%
Emerald Ember's sprite
Emerald Ember
Level
93
HP
28.500
Attack
2.050
EXP
27.075
11 on the floor
Drops Lichtern Green Card 0,02% Arcane Fragment 0,52% Crystallized Abyssalite 3,85%
Burning Ash's sprite
Burning Ash
Level
93
HP
16.150
Attack
1.063
EXP
15.342
10 on the floor
Drops Cenere Card 0,02% Crystallized Abyssalite 3,85% Dormant Glow 16%
Vigilant Caretaker's sprite
Vigilant Caretaker
Level
93
HP
19.000
Attack
1.519
EXP
18.050
10 on the floor
Drops Faithful Manager Card 0,02% Crystallized Abyssalite 3,85%
Golden Ember's sprite
Golden Ember
Level
93
HP
10.450
Attack
1.290
EXP
9.927
9 on the floor
Drops Lichtern Anzus Card 0,02% Crystallized Abyssalite 3,85% Dormant Glow 16%
3rd floor ecl_tdun03 · 58 monsters · damage up to 1.680
Red Fury's sprite
Red Fury
Level
98
HP
18.200
Attack
2.901
EXP
20.020
13 on the floor
Drops Lichtern Red Card 0,02% Crystallized Abyssalite 4,95% Dormant Glow 16%
Emerald Fury's sprite
Emerald Fury
Level
98
HP
54.600
Attack
4.352
EXP
42.900
12 on the floor
Drops Lichtern Green Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 4,95%
Caretaker of the Scale's sprite
Caretaker of the Scale
Level
98
HP
36.400
Attack
3.224
EXP
28.600
12 on the floor
Drops Faithful Manager Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 4,95%
Incandescent Ash's sprite
Incandescent Ash
Level
98
HP
22.100
Attack
2.256
EXP
24.310
10 on the floor
Drops Cenere Card 0,02% Crystallized Abyssalite 4,95% Dormant Glow 16%
Incandescent Tome's sprite
Incandescent Tome
Level
102
HP
80.080
Attack
5.158
EXP
62.920
7 on the floor
Drops Damaged Old Book Card 0,02% Abyssalite Fragment 0,5% Arcane Fragment 1,05% Crystallized Abyssalite 4,95%
Golden Fury's sprite
Golden Fury
Level
98
HP
14.300
Attack
2.740
EXP
15.730
4 on the floor
Drops Lichtern Anzus Card 0,02% Crystallized Abyssalite 4,95% Dormant Glow 16%
The boss on the last floor
MvP
Time Watcher's sprite
Time Watcher
ecl_tdun03
Level
110
HP
3.840.000
Attack
8.853
EXP
629.200
Drops Time Watcher Card 0,02% Blindsight 0,75% Star 5% Old Card Album MvP10% Sphere of Hours 12% Abyssalite MvP15% Crimson Lotus 50% Arcane Gem 100% Treasure Box MvP100%
Map of Dark Muscovy Forest
Dark Muscovy Forest Terra · 3 andares · 946 monstros

The forest is the busiest of the six maps, and it attacks in packs.

Property Earth Level 90 Damage on the last floor 1.680 Species 5
2nd floor mosk_dun02 · 286 monsters · damage up to 980
Ferocious Kikimora's sprite
Ferocious Kikimora
Level
93
HP
13.300
Attack
1.367
EXP
12.635
80 on the floor
Drops Uzhas Card 0,02% Jade Leaf 16%
Mossy Leshy's sprite
Mossy Leshy
Level
93
HP
28.500
Attack
2.050
EXP
27.075
74 on the floor
Drops Wood Goblin Card 0,02% Arcane Fragment 1,5% Crystallized Abyssalite 3,5%
Dark Baba Yaga's sprite
Dark Baba Yaga
Level
93
HP
16.150
Attack
1.063
EXP
15.342
69 on the floor
Drops Baba Yaga Card 0,02% Jade Leaf 16%
Twisted Les's sprite
Twisted Les
Level
93
HP
10.450
Attack
1.290
EXP
9.927
63 on the floor
Drops Les Card 0,02% Jade Leaf 16%
3rd floor mosk_dun03 · 400 monsters · damage up to 1.680
Colossal Kikimora's sprite
Colossal Kikimora
Level
98
HP
18.200
Attack
2.901
EXP
20.020
112 on the floor
Drops Uzhas Card 0,02% Jade Leaf 16%
Elder Leshy's sprite
Elder Leshy
Level
98
HP
54.600
Attack
4.352
EXP
42.900
100 on the floor
Drops Wood Goblin Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 4,5%
Elder Baba Yaga's sprite
Elder Baba Yaga
Level
98
HP
22.100
Attack
2.256
EXP
24.310
84 on the floor
Drops Baba Yaga Card 0,02% Jade Leaf 16%
Sovereign Mavka's sprite
Sovereign Mavka
Level
102
HP
80.080
Attack
5.158
EXP
62.920
64 on the floor
Drops Mavka Card 0,02% Abyssalite Fragment 0,5% Arcane Fragment 3% Crystallized Abyssalite 4,5%
Elder Les's sprite
Elder Les
Level
98
HP
14.300
Attack
2.740
EXP
15.730
40 on the floor
Drops Les Card 0,02% Jade Leaf 16%
The boss on the last floor
MvP
Gopinich's sprite
Gopinich
mosk_dun03
Level
110
HP
3.840.000
Attack
8.853
EXP
629.200
Drops Gopinich Card 0,02% Atroce's Hide 0,75% Star 5% Old Card Album MvP10% Triplet Fangs 12% Abyssalite MvP15% Forest Amber 50% Arcane Gem 100% Treasure Box MvP100%
Map of Scaraba Hole
Scaraba Hole Terra · 2 andares · 408 monstros

Just two floors, and the second one is already the bottom of the nest.

Property Earth Level 90 Damage on the last floor 1.680 Species 6
The bottom dic_dun02 · 224 monsters · damage up to 1.680
Royal Scaraba's sprite
Royal Scaraba
Level
98
HP
18.200
Attack
2.901
EXP
20.020
59 on the floor
Drops Scaraba Card 0,02% Serrated Paw 16%
Ancestral Scaraba's sprite
Ancestral Scaraba
Level
98
HP
54.600
Attack
4.352
EXP
42.900
51 on the floor
Drops Scaraba Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 4,5%
Arachnid Carriage's sprite
Arachnid Carriage
Level
98
HP
54.600
Attack
4.352
EXP
42.900
38 on the floor
Drops Arachnid Carriage Card 0,02% Abyssalite Fragment 0,5% Crystallized Abyssalite 4,5%
Colossal Scaraba's sprite
Colossal Scaraba
Level
102
HP
80.080
Attack
5.158
EXP
62.920
34 on the floor
Drops Abyssalite Fragment 0,5% Arcane Fragment 3% Crystallized Abyssalite 4,5%
Golden Scaraba's sprite
Golden Scaraba
Level
98
HP
14.300
Attack
2.740
EXP
15.730
25 on the floor
Drops Gold Scaraba Card 0,02% Serrated Paw 16%
Elder Pom Spider's sprite
Elder Pom Spider
Level
98
HP
22.100
Attack
2.256
EXP
24.310
17 on the floor
Drops Pom Spider Card 0,02% Serrated Paw 16%
The bosses on the last floor
MvP
Golden Scaraba Queen's sprite
Golden Scaraba Queen
dic_dun02
Level
110
HP
3.840.000
Attack
8.853
EXP
629.200
Drops Golden Scaraba Queen Card 0,02% God's Word 0,75% Star 5% Old Card Album MvP10% Golden Carapace 12% Abyssalite MvP15% Golden Wing 50% Arcane Gem 100% Treasure Box MvP100%
MvP
Corrupt Spider Queen's sprite
Corrupt Spider Queen
dic_dun02
Level
110
HP
3.840.000
Attack
8.853
EXP
629.200
Drops Spider Queen Card 0,02% Oathbone 0,75% Star 5% Old Card Album MvP10% Spiky Shell 12% Abyssalite MvP15% Golden Wing 50% Arcane Gem 100% Treasure Box MvP100%
Three layers

The material belongs to the dungeon, the core and the trophy belong to the boss

Each of the six has its own material, which drops at 25% from any regular monster in it, and a core, a 50% from the boss. On top of those two, each boss also holds a trophy that's exclusively its own, a 12%. The three layers together are what the Star Divinity charges at the counter.

Material, core and trophy, dungeon by dungeon
Dungeon Material 25% Core 50% Trophy 12%
Ice Cave Suspended Shard Petrified Brine Fins
Einbroch Mine Jammed Turbine Sparkling Ore Drive Gear
Thanatos Tower Vigil Feather Eye of Resentment Torn Soul
Eclage Scale Dormant Glow Crimson Lotus Sphere of Hours
Muscovy Forest Jade Leaf Forest Amber Triplet Fangs
Scaraba Hole Serrated Paw Golden Wing Golden Carapace

Scaraba Hole is the only one with two bosses, so it has two trophies: a Golden Carapace one belongs to Golden Scaraba Queen and the Spiky Shell other belongs to Corrupted Spider Queen.

Other than that, every boss hands out the same tray: Arcane Gem guaranteed for everyone, and Star a 5%. A Treasure Box, o Old Card Album e a Abyssalite go only to whoever dealt the most damage.

The reward

Each boss holds one class's piece

It's the episode's new gear line: eight pieces across seven bosses, a 0,75% each. The Memory of Thanatos is the only one holding two. Anyone who doesn't want to rely on the drop chance can buy the same piece at the Star Divinity, for 10 Stars plus that dungeon's material.

The eight pieces
PieceSpaceClassDrops from
Spy Mesh Armor Bard and Dancer Ktullanux
+10% Attack Speed and 2 more knockback cells on Melodic Arrow and Slingshot. At +9, the next hit of the same skill on the same target comes out doubled.
Last Drag Head (Lower) Blacksmith RSX-0806 Reactivated
It's on the Stylist's list and can be recolored.
Silent Killer Armor Assassin Memory of Thanatos
+5% Attack Speed, ATK +25, and damage on Venom Fang scaling with STR and AGI. At +9, using Venom Fang boosts Destroying Blades by +50% for 2 seconds.
Blightwalker Footgear Rogue Memory of Thanatos
Critical +1, +5% Attack Speed, and damage on Stab scaling with AGI and STR. At +9 it's the one that makes Stab crit, with +10 crit on the hit.
Blindsight Head (Middle) Monk Time Watcher
Damage on Psychic Impact and Holy Finger scaling with INT and STR, Max SP +300, and Psychic Impact's range goes from 2 to 8 cells.
Atroce's Hide Mantle Alchemist Gopinich
Damage on Acid Terror scaling with INT and STR, 1% chance of a Coating Bottle per kill, -5% cooldown, and +5% Attack Speed. At +9, each property of the Elemental Insignia becomes an Acid Terror of its own.
God's Word Shield Priest Golden Scaraba Queen
Damage on Corrupted Heal, Magnus Exorcismus and Holy Light scaling with INT and DEX, and -15% SP cost. At +9, Lex Aeterna loses 70% of its after-hit delay.
Oathbone Shield Knight Corrupt Spider Queen
Damage on Tyr's Impact scaling with STR and VIT, immune to knockback, unbreakable shield, and ignores 10% of the defense of all races. At +9 it grants Alignment Provoke, which pulls everything in a 7x7 area, Boss included.
IV

The Star Hunt

Star Divinity · Prontera 48, 96 · Drawing every 12 hours
The drawing

Every 12 hours, a monster from deep in the dungeon starts dropping Stars

The server randomly picks a monster from the last floor of a temporal dungeon and announces which one it is. Only that one drops Star, a 0,01%, until the next draw. If the chosen one is a low population species, the draw boosts its spawn , otherwise the hunt would turn into a lottery that's worse for some than for others.

The last floors of the six new dungeons enter the drawing with double the weight of the six old ones. And the seven bosses of the new ones drop Stars at 5%, all the time, outside the drawing.

The shop

Three counters, and none of them take zeny

A Star Divinity is located in Prontera (48, 96) and only deals in Stars. It's the destination for anyone who farmed a temporal dungeon and doesn't want to rely on the 0,75% of the boss.

What each counter does
CounterEntry priceWhat you get
Old Gifts 5 Stars Six retired pieces from the Black Market collection. The four big ones cost 6 Abyssalites and 10 Stars; the two masks, 3 and 5. Each one requires temporal dungeon material, always mixed: no piece comes from a single dungeon.
Recent Gifts 10 Stars The seven class pieces from Episode 2, plus the three exclusive items from their dungeon. It's the path for anyone who doesn't want to rely on the boss's 0.75%.
Condense Extract 100 Extracts The exchange of 100 Blessed Extracts for 1 Blacksmith Blessing moved out of the Abyss Lapidary and now lives here.

The six temporal dungeon materials old, which didn't have proper names, were also named: Valkyrie Feather, Chill of the Dead, Funeral Tulip, Essence of Fire, Dragon Skull e Cold Holy Water.

V

The Kiel Hyre Factory

Kiel Hyre Guard · yuno_fild08 70, 170 · Level 74 to 82 · No quest
Open access

The factory opened with no quest, and it's the level 70 to 90 bracket

Two floors, 211 monsters on the first and 355 on the second. It's the bridge that was missing between the end of Eden and the temporal dungeons: level 74 a 82, with EXP high enough to carry you through the climb.

Kiel Hyre Guard sprite
Kiel Hyre Guard yuno_fild08 70, 170

Just talk to him: the original access quest is no longer required. He opens kh_dun01 directly.

A Inn e o Eden now teleport to the Robot Factory.

Aliza's sprite
Aliza
The swarm
Level
74
HP
5.500
Attack
300
EXP
13.500
155 nos dois andares
Drops Aliza Card 0,02%
Alice's sprite
Alice
The agile one
Level
76
HP
7.000
Attack
330
EXP
17.000
25 nos dois andares
Drops Alice Card 0,02%
Constant's sprite
Constant
The bomb
Level
55
HP
10.000
Attack
460
EXP
3.230
100 nos dois andares
Constant's sprite
Constant
The weak bomb
Level
74
HP
1.200
Attack
260
55 nos dois andares
Alicel's sprite
Alicel
The damage
Level
80
HP
15.000
Attack
520
EXP
36.000
120 nos dois andares
Drops Alicel Card 0,02% Command Chip 15% Burnt Circuit 30%
Aliot's sprite
Aliot
The tank
Level
82
HP
22.000
Attack
600
EXP
52.000
111 nos dois andares
Drops Aliot Card 0,02% Armor Plating Shard 15% Burnt Circuit 30%
The boss

Kiel-D-01 comes back stronger every time the server takes him down

Level 90, 3,500,000 HP, attack of 4.200 a 8.000. Respawns every 2 hours plus up to 1 hour of random variance, and it's on the MVP power scale: starting from the 12th kill it's worth double the normal power.

MvP
Kiel D-01's sprite
Kiel D-01
kh_dun02
Level
90
HP
1.523.000
Attack
3.280
EXP
2.356.200
Drops Kiel-D-01 Card 0,02% Automaton Lenses 0,35% Inventor's Chronometer 0,6% Golden Mystic Fragment 1,5% Magic Bible Vol1 3% Survivor's Rod (Dex) 5% Counter Dagger 5% Abyssalite 6% Morrigane's Pendant 10% Glittering Jacket 10% Morrigane's Belt 10% Old Card Album MvP20%
The spoils

Two cooldown pieces, and four materials that only exist here

As Automaton Lenses (head, middle) cut 5% of the cooldown of skills, and the Inventor's Chronometer (accessory) cuts 3% and also gives +1 to all stats e +3% damage. Both only drop from Kiel-D-01, at 0.35% and 0.60%.

The factory's three cards: Aliot (capa) dá SP máximo +10% e +10% de dano físico contra tudo; Alicel (armor) gives Perfect Dodge +15; and Aliza (armor) grants Wink level 1, with a 5% chance to cast it when hit.

Lentes do Autômato [1] Head (middle) · -5% cooldown Cronômetro do Inventor [1] Accessory · -3% cooldown Burnt Circuit 30% on Alicel and Aliot Command Chip 15% on Alicel Armor Plating Shard 15% on Aliot Idle Core 25% on Kiel D-01
VI

The Expedition Guide

Reidin, the Cartographer, in the Eden Group · 219 contracts · 18 regions
The contract

Every map in Midgard has already been walked. Few have been faced.

O Reidin spent forty two years walking across Rune-Midgard and never finished his notebook. He hands you the Expedition Contract, which opens the Guide for any place in the world, and from then on every map with monsters has a goal: kill its entire population, see at least one of each species e turn in the materials from that map.

Closing a contract pays 100 Expedition Seals, or 200 if the map is level 40 or higher, or has an MVP. Closing a whole region pays much more: the milestones go up to 250, 750 e 1.500. There are 219 contracts, and progress is account wide, not per character: a freshly made alt is already born with the world your main has explored.

Reidin the Cartographer Reidin the Cartographer Eden Group I spent forty two years walking across Rune-Midgard, and I'm not saying that out of vanity: I'm saying it because it was too much time for one man alone.
Expedition Guide on the wiki
The Field Marks

A Seal doesn't buy items. A Seal buys knowledge about a target.

With Seals you buy a note: one of the nine Marks below, applied to a specific target. And the target only enters the catalog after you've fought every species of it. The price comes from danger times rarity, so Semi-Humanos costs few Seals but a lot of legwork, and Angels is the opposite.

The nine Marks, at Grade 0
MarkValueWhat it is
Studied Strike +7% physical damage You know where to hit.
Blind Spot +7% magic damage The same read, from the other side.
High Guard -7% damage taken You know the strike before it lands.
Gap in the Guard +7% DEF ignored Where one plate doesn't meet the other.
Broken Veil +7% MDEF ignored The same gap, in magical protection.
Cold Aim +7 Critical You know where the hide is thin.
Second Wind 1 SP per kill Hunting what you understand tires you less.
Field Lesson +7% EXP Every kill of that target pays off more.
Trail of Spoils +7% drop rate You know where the creature stashes its loot.

Almost every Mark starts at 7 and each Study Grade sum +2, up to 15. The Second Wind is the exception, because its number is SP, not a percentage: it goes from 1 a 5, one per Grade.

One slot per axis
SpaceAxisTargetsUnlocks with
1st slot Race 10 targets Against whom
2nd slot Element 10 targets Against which element
3rd slot Size 3 targets Requires all 15 regions with a hub city
4th slot Class 2 targets Requires all 18 regions and 2 pages of the album

Each slot only accepts a Mark from its own axis. A generic slot would be more flexible, and that's exactly why it would be worse: stacking four Race Marks would turn the decision into which race do I farm the most. Locked to its axis, each slot is a different question, and the build stays readable from the outside.

Pipo the Collector

A bought card never used to go into the album. Now it does, for a price.

O Card Album records what your account has found, meaning what you've picked up off the ground. A bought, traded, or box drawn card used to be left out, and players only found out by looking on an empty page for a card they already had in their inventory.

O Pipo, in Prontera 49, 65, is the door for those who'd rather trade than hunt. He sticks the card into the album and the price is the card itself: it disappears, and it was an item you could've used in a slot or resold. Each page has six cards, and a full page turns into Study Grade, which is what makes Reidin's Marks level up.

Pipo the Collector Pipo the Collector Prontera 49, 65 Mr. Reidin spent forty two years walking just to fill up his notebook. Forty two! I have nine. That's why I buy.
VII

The Black Market

Shadow Merchant · Prontera 62, 72 · 6-item showcase, daily rotation
The collection

He doesn't find the items. He gets to them first.

What he sells is exactly what the Poring Roulette stopped giving. The lore closes the loop on its own: retired prizes don't vanish from the world, they get siphoned off from storage before they become someone else's luck.

There are 5 items at a time, with daily rotation, and a sold out item comes back in 2 to 3 days. Each piece is one purchase per account. The price is in zeny plus Abyssalite, weighted more toward Abyssalite, and the Merchant's Big Discount works on it.

Shadow Merchant Shadow Merchant Prontera 62, 72 Psst... you there. See that Poring Roulette right over there? Every now and then a few things slip out from the bottom of it, ahead of time. And I, what a coincidence, am always nearby to catch them.
Shadow Merchant on the wiki
The collection, today

The two seasons of rings that came out of the Roulette

The Merchant has no catalog of his own: he sells the Roulette's history minus what's in the current catalog. Since the Ghostring's Royale Rings are on their third season, it's the first and second seasons that he has. The five in the showcase come from here, and they change every day.

Traveler's Magic Ring Royale Rings, season 1 Ring of Greed Royale Rings, season 1 Greed Clip Royale Rings, season 1 Merchant's Ring Royale Rings, season 1 Ring of Swift Feet Royale Rings, season 2 Elemental Ring Royale Rings, season 2 Anti-Grave Ring Royale Rings, season 2 Ring of the Perfect Forge Royale Rings, season 2

The list isn't kept by hand anywhere: pull a ring from the Roulette and it shows up here on its own; return it, and it vanishes on its own. When season 3 gets retired, the Super Kafra Ring, o Provider's Ring e a Memory Box will land on this same shelf.

The price moves

It reacts to what sells, and to what nobody takes

Every hour the price goes up on what's selling e goes down on what's sitting unsold, with its own variation on top. The reference isn't a made up number: it comes from real Marketplace Cash sales from the last 30 days.

Every now and then he'll agree to trade piece for piece, with you paying the difference. Stock of 1, one trade per day.

VIII

Poring Roulette, season 3

Ghostring's Royale Rings, renewed · Poring Coin · Anti-Bad Luck Ticket
The seven categories

Two categories rotate, and that's where the episode made changes

Each spin costs 1 Poring Coin and gives back, besides the prize, 1 Anti Bad Luck Ticket. The other five categories have fixed prizes and haven't changed: they're on the wiki. These two swap their lineup every season, and the lineup that rotates out becomes the Shadow Merchant. This is the third season of the two.

Ghostring's Royale Rings 0,75% por giro · 240 Tickets Anti-Azar · rotating
Super Kafra Ring Loot goes straight to storage Provider's Ring Restocks consumables from storage Memory Box You choose one of the eight Contract Necklace Marks the prey on the minimap Trail Lantern Locks one prey at a time Hunting Gloves Counts kills per species
Poring Roulette on the wiki
What the three new ones do

None of them is a damage ring

  • I Super Kafra Ring. With the switch turned on, everything you pick up goes straight to storage, without passing through your inventory. It also keeps a log of the latest pickups, so you can check what dropped while you were hunting.
  • II Provider's Ring. Four consumable slots. In each one you set how much to restock with e how much to bring, and the ring pulls from storage on its own once the amount hits the trigger. You can reconfigure it mid hunt with @provedor, without unequipping.
  • III Memory Box. The Roulette stopped handing out a loose Memory: now it comes as a box, and you choose which of the eight colors you want. The draw became a choice.
Costume Accessory

The costume slot got genuinely contested

With this batch, the Costume Accessory stopped being the little box for bonus rings and became a real decision: you either bring what you find (Trail Lantern, Contract Necklace), what you carry (Super Kafra Ring, Provider's Ring), or what you stack (the Memories, which hold the effect of two rings at once).

Trail Lantern Locks one prey at a time Contract Necklace Marks the prey on the minimap Super Kafra Ring Loot goes straight to storage Provider's Ring Restocks consumables from storage

Outside the gates

The episode isn't just a new map. A big batch of systems got reworked, and most of it matters even if you never set foot in the arena.

Poring Roulette

Memories: a costume accessory that holds the effect of two others

Costume rings always fought over the same slot, so you'd pick one and give up the rest. The Memory is a way to bring more. It comes in eight colors, each with its own power that doesn't change, and has two engraving slots.

O Prontera Artisan engraves the effect of a ring into each slot: Pés Ligeiros, Elemental, Anti Sepultura, Mágico do Viajante, Cobiça, Ganância, Comerciante, Super Anel de Kafra, Anel do Provedor, Colar do Contrato e Lanterna do Rastro. Engraving costs 5 Abyssalites and the ring isn't consumed: it stays stored inside the module and disappears from your inventory while its effect is active. Removing it costs another 5, and gives back the whole ring. The Memory can't be sold to an NPC, and whatever is engraved stays with the piece through any trade.

Golden Memory +3% max HP Ruby Memory +3% melee damage Emerald Memory +3% ranged damage Sapphire Memory +3% magic damage Amethyst Memory -3% after-cast delay Pearly Memory +3 Defense Turquoise Memory 3% of magic damage as SP Rosy Memory 3% of physical damage as SP
Hunt

Trail Lantern: one prey at a time, and the tracking goes dormant once the card drops

You lock onto one prey and gain +10% on all of its drops, with double chance for its card. Switching targets is free. What limits it is the daily quota of 1,000 kills, combined across all prey, and the fact that as soon as the card drops, the tracking goes dormant until the next day's reset.

Hunt

Contract Necklace: your marked prey on the minimap

Mark a monster and every instance of it on the current map shows up highlighted on the minimap, updating every 2 seconds. The same rule as the @showmobsapplies: slaves, player summons, and monsters waiting to respawn are left out.

Monk

The combo chain became a single thing

O Asura Strike now automatically targets the Final Combo's target and walks up to it, so the command no longer breaks if you move away. The window to chain it is 10 seconds, and an Asura pressed while the chain is still running gets held instead of being discarded.

O Quadruple Combo outside the window became a toggle for automatic chaining: it costs no SP or spheres, is per character, and survives logout. And, closing the Final Combo's chain with Formal Kepi +7, the Asura gets 5x5, deals about a third of the damage, refunds half your max SP, and grants Inner Fury.

Economy

1 Million Zeny Coin, with a stamp of

At the shop of the Marketplace Manager, in Prontera. It costs 1,000,000 and he buys it back for the same 1,000,000: Discount, Extort, Overcharge, and Merchant's Ring don't change the price, and no other NPC buys it. It's tradable, storable, and can be sent by mail.

Each purchase randomly gives one of the 16 designs, from common to legendary. They're not 16 names for a single item: they're 16 different items, with the same function and the same price, and what changes is the artwork. On repurchase it consumes the most common ones first, so the collection survives the trade-in.

Golden Thief BugOrc HeroiOrc LordPhreeoniEddgaDrakeTurtle GeneralAmon RaBafomeTao GunkaHatiiVesperWhite LadyMoonlight FlowerGold LeafMaya
Training

Train while you play, with VIP+

New option in the Training Target, in Eden: training runs while you play freely, at the online training rate and with the VIP+ bonus. It lasts through your whole stamina, up to 12 hours.

Logging off doesn't cancel it. The XP from the trained stretch is credited right away, and the rest of the stamina is saved for later. It ends on its own once stamina runs out, and you can end it early and get the proportional amount. The Training Master stays available during the session.

Site

Damage Calculator, in Database > Calculator

The formulas were ported straight from our emulator, not estimated: weapon roll, size penalty, DEF and VIT reduction, element table and cards. That's 123 hits covered, physical and magical, including magic critical, MVP power scaling, MATK from staff refine, Training and Crossing.

The target comes from our monster database, with real stats. And what the calculator doesn't model is written on screen.

Poring Roulette

Loose Card became a costume, and now has color

It now occupies the Costume (Lower)slot, keeping the Drop Rate +3%. If you had it equipped, you'll find it unequipped, just equip it again in the new slot.

It was also added to the Stylist Pierre, in Prontera 34, 86: 16 colors besides the original, for 5 Stylish Tickets per swap.

Character Bazaar

Every auction now runs until its deadline

A the Buy It Now option is gone: whoever bids competes until the end, with no one ending the auction out of nowhere. The minimum duration is now 1 day and the 12 hour option is gone. Listings that were already live keep Buy It Now until they close.

Quality of life

Favorited items are no longer sold by accident

An item marked as Favorite disappears from the NPC sell list, both the ones that buy for Zeny and the trade counters.

And the menu of the Scientist Edward was split into Temporal Dungeons e Instances, with Maya's Lair, Regional Challenge and Old Glast Heim together on the second side.

Abyssalite

No trade counter exchange requires the VIP Blessing

The only item locked behind it was the Ancient Magic Scroll, which follows the 2 Abyssalite Fragments and now it's open to everyone.

Abyssalite on the wiki
Memento

47 cards gained a source

The sets that came out in August: Artist, Ambush, Anvil e Omen relied on monsters that lived in a closed map. With the new dungeons open, they stop being just a promise. And the bosses bring their card along: they're two different hunts, because a common one respawns in 5 seconds and a boss takes 1 or 2 hours.

Perpetual Ice Cave

From boss · 0.02% From the common spawn
Roween Card Slots Siroma Card Slots Gazeti Card Slots Snowier Card Slots Ice Titan Card Slots

Forgotten Einbroch Mine

From boss · 0.02% From the common spawn
Pitman Card Slots Noxious Card Only found here Mineral Card Slots Obsidian Card Slots Waste Stove Card Only found here Ungoliant Card Slots

Cursed Thanatos Tower

From boss · 0.02% From the common spawn
Lady Solace Card Slots Mistress of Shelter Card Slots Guard Lady Card Slots Baroness of Retribution Card Slots Maero of Thanatos Card Slots Odium of Thanatos Card Slots Despero of Thanatos Card Slots Dolor of Thanatos Card Slots

Sleeping Eclage Scale

From boss · 0.02% From the common spawn
Lichtern Anzus Card Only found here Lichtern Red Card Only found here Lichtern Green Card Only found here Cenere Card Only found here Faithful Manager Card Only found here Damaged Old Book Card Only found here

Dark Muscovy Forest

From boss · 0.02% From the common spawn
Les Card Only found here Baba Yaga Card Only found here Uzhas Card Only found here Wood Goblin Card Only found here Mavka Card Only found here

Scaraba Hole

From boss · 0.02% From the common spawn

Kiel Hyre Factory

From boss · 0.02% From the common spawn

The three Lichtern from the Eclage Scale, Anzus, Kenaz and Inguz, are the pieces of the Prism Set, the Sage's. The Maero of Thanatos Card e a Lady Solace Card, from the Tower, are the two that changed slots in the sets already announced.

Balance

Eight card sets, one per class

Each set is a group of cards slotted into different pieces, and the full bonus only kicks in with all of them equipped. Where we mention +9, the refine is the piece's, not the card's. Four came out in August; the other four arrive with the episode, and depended exactly on the monsters that the temporal dungeons destrancaram.

What each set gives you
SetClassWhen it came out
Artist Set Bard and Dancer Patch de 05/08
+15% Musical Strike and Throw Arrow damage, ignores 10% of the defense of all races, +3 Attack Speed, -15% after-cast delay, +10% ranged damage and DEX +3. On hit, 20% chance of Broken Rhythm: -25% movement speed for 5 seconds, and it works on Boss monsters.
Ambush Set Rogue Patch de 05/08
Resets Backstab's cooldown, ignores 10% of the defense of all races, -10% after-cast delay, +3 Attack Speed and +10% melee damage.
Anvil Set Blacksmith Patch de 05/08
+20% Mammonite and Explosive Mammonite damage, ignores 10% of the defense of all races, +3 Attack Speed, +10% melee damage and +15% damage against Medium and Large targets.
Omen Set Wizard Patch de 05/08
Critical +15, +10% and an additional 40 Magic Attack, and -10% after-cast delay, at the cost of 10% max HP.
Furnace Set Monk Episode 2.0
+40% Occult Impaction damage, +15% Asura Strike damage, -10% after-cast delay, Occult Impaction without needing a spirit sphere, and +20 Luck when brewing potions. With all four pieces at +9, an extra 20% and an extra 5%.
Battering Ram Set Knight Episode 2.0
+30% Brandish Spear damage, +20% Tyr's Impact and Pierce damage, ignores 15% of the defense of all races and up to +12% damage based on base STR. With all four pieces at +9, an extra 15% against Medium and Large targets.
Still Set Alchemist Episode 2.0
+30% Summon Marine Sphere and Acid Terror damage, -50% cast time and half the cooldown on Summon Marine Sphere, and -10% after-cast delay.
Prism Set Sage Episode 2.0
Grants all four elemental Fissures with +20% damage each, up to +18% Magic Attack based on base INT and -20% after-cast delay. With Boots and Garment at +9, an extra 15% magic damage on all elements.
The Sage's four Rifts

Solar Rift, Glacial Rift, Cyclonic Rift e Tectonic Rift are new skills, one per element, and only exist while the Prism Set is closed. Each one targets a 5x5 area on the ground up to 9 cells away, with no cast time, and deals 7 hits adding up 700% Magic Attack for 50 SP.

Two pieces changed slots

The weapon card of the Artist and the one of the Ambush left the weapon: the Maero of Thanatos Card is now on Footgear e a Lady Solace Card, on Garment. If you already built both sets, you need to re-slot both cards. The Cross Set of the Crusader had its numbers reworked, and the bonus of the Angel Set left the set and moved to the headgear itself, so it now applies without requiring all four pieces.

Balance

Thirty-one MVP cards

O the +9 refine stopped being a gate: the value is now a single flat one, and whatever still scales with refine scales upward. The penalties were removed or reduced, including HP loss per second, penalty on unequip, and cuts to HIT, DEF and FLEE.

Five changed slots

If you already have the card slotted in the old equipment, the effect keeps working. The change applies to new insertions.

CardBeforeNow
Osiris Accessory Footgear
Atroce Weapon Accessory
Valkyrie Randgris Weapon Accessory
Lord of Death Weapon Accessory
Phreeoni Weapon Helm
Four now grant a skill

They stopped giving just a stat: the skill appears in your skill window while the card is equipped.

  • I Explosion, from Card RSX-0806 (Armor). Detonates the user's life energy in a 4-cell radius: 2.5 times max HP on each target, up to 300,000, ignoring Defense, Flee, element and card reduction. The regular one leaves you at half HP; the Sealed one, at 1%.
  • II Wild Pulse, from Card Atroce (Accessory). Brings Attack Speed to 193, the server cap, bypassing the equipment and AGI limit. Level 1 lasts 5 seconds; level 2, ten.
  • III Fatal Blow, from Card Turtle General (Weapon). Blasts everything in a 3-cell radius with fire and knocks back those hit: 15 times ATK on adjacent targets, 10 times on the rest.
  • IV Death Sentence, from Card Lord of Death (Accessory). Applies Curse, Silence, Poison and Bleeding all at once.
Where each one is equipped
Abelha RainhaHead Amon RaFootgear AtroceAccessory BafomeWeapon BeelzebubAccessory Besouro Ladrao DouradoShield Decrepit BishopFootgear BoitataArmor Stormy KnightWeapon DetardeurusArmor DoppelgangerWeapon DraculaWeapon DrakeWeapon EddgaFootgear Egnigem CeniaFootgear FaraoHead Moonlight FlowerFootgear PhreeoniHelm Turtle GeneralWeapon GopinichHead HatiiArmor IfritAccessory White LadyHead Lady TaneeFootgear MayaHead Memory of ThanatosWeapon Orc HeroiHead OsirisFootgear RSX-0806Armor RigelWeapon Incantation SamuraiWeapon Senhor dos TrevasFootgear Lord of DeathAccessory Orc LordArmor Evil Snake LordHead Tao GunkaArmor Valkyrie RandgrisAccessory VesperHead
  • Boitatá and Gorynych didn't have a regular card on the server. Now they do.
  • Moonlight Flower, Lady Tanee and Osiris don't stack movement speed with Increase AGI or Speed Potion: the higher effect always applies, never the sum.
  • Thanatos's Memory ignores Defense, which in pre-renewal cuts damage by percentage. Against a target with 60 DEF, the regular one lets the hit go through in full; the Sealed one leaves effective Defense at 21.
  • Incarnate Samurai and Thanatos's Memory lost all the penalties they used to have.
MVP Cards on the wiki
Also in this batch

Fixes

  • Super Novice with the Mantle of the Apex had no aura at level 99 after the three Crossings.
  • Celestial Robe drained a good chunk of SP when the buffs kicked in, proportional to max SP.
  • Magic critical applied the damage but the animation and the number on screen would disappear. Now it shows the visual effect on the target.
  • Abyssalite Traders: arriving with exactly 1 fragment froze the conversation instead of warning that material was missing.
  • Arcane Infusion: the Physical enchant could roll MATK and the Magic one could roll ATK. Each type now only grants its corresponding attack.