Thirty-seven bosses in a single map, and none of them stay dead
Entry costs 2 Abyssalite Fragments, the first one for each character is free, and the Infinite Pass waives it. During peak hour, from 8pm to 10pm, entry drops to 1 Fragment, drop rate goes up 30% and the sealed card chance goes up to 1 in 10,000.
Every death drops material: Blessed Extract e Golden Mystic Granule a 4%, Shards of Sin a 2%, Cursed Steel a 1,2%, e Bloody Coin e Abyssalite to 0.02%. Each MVP also has its own sealed card , at a fixed 1 in 20,000: Bubble Gum, drop potions, VIP, and guild bonuses don't affect this rate. The Celestial Fly Wing drops to 20% on regular bosses and 100% on the big ones, capped at 20, and it doesn't go into storage.
O Cheffenia Leaderboard, in Prontera 39, 95, keeps the kill ranking and the damage ranking.
Who's in there, and the card that only drops from it
There are 37 MvPs in continuous respawn, each one with its sealed card own. The rate is 1 in 20,000 fixed, and rises to 1 in 10,000 during peak hour. The five big ones spawn in smaller numbers and are the only ones that drop the Celestial Fly Wing at 100%.
- HP
- 320.000
- HP
- 312.000
- HP
- 514.138
- HP
- 358.420
- HP
- 668.000
- HP
- 456.000
- HP
- 483.990
- HP
- 340.000
- HP
- 420.000
- HP
- 349.000
- HP
- 326.666
- HP
- 320.096
- HP
- 352.000
- HP
- 454.200
- HP
- 445.997
- HP
- 280.000
- HP
- 328.000
- HP
- 320.700
- HP
- 299.321
- HP
- 297.000
- HP
- 353.221
- HP
- 493.000
- HP
- 585.700
- HP
- 415.400
- HP
- 560.733
- HP
- 318.652
- HP
- 720.000
- HP
- 603.383
- HP
- 783.000
- HP
- 354.993
- HP
- 453.000
- HP
- 540.700
- HP
- 999.999
- HP
- 666.666
- HP
- 840.000
- HP
- 713.440
- HP
- 18.456.600
Trial Helm for free, Challenger Helm for those who stay
O Commander Roderic hands out the Trial Helm for free: it lasts 6 hours, one per day, and extra ones cost 1 Abyssalite. It only enables your class skill, and that's enough for you to find out if you like the arena.
Those who like it move up to the Challenger Helm, which is permanent and refinable: 20 Cursed Steel, 5 Tyrant's Heart, 10 Sin Crystal, 1 Golden Mystic Orb, 3,000,000 zeny and the class's Trial Helm. Refining it gives no bonus, it opens a Seal slot, at refines +7, +8 e +9. The cap is +9 and the break rules are the usual ones.
Helm and Seal only work inside Cheffenia : outside it, the helm gives nothing. The weapons don't have this restriction: they leave the arena and work anywhere in the game.
They're all worth the same and cost the same. Each one gives +25% damage on all of the class's damage skills, plus the line's own effect. Below are the ten for the Knight; the other eleven classes have the exact same ones, with the class's own art.
| Refine | Crystal of Sin | Cursed Steel | Tyrant's Heart | Golden Mystic Orb |
|---|---|---|---|---|
| +7 | 10 | 20 | 5 | 1 |
| +8 | 15 | 30 | 10 | 2 |
| +9 | 20 | 40 | 15 | 3 |
Re-engraving a Seal pays the slot's price again.
Sixteen models, and an enchant you lock in once you like it
One weapon per class: ATK 180 on two-handed ones, +15% damage on the class skill, plus a handful of stats. Unlike the helm, it works outside Cheffenia : it's what the arena lets you take home. There are 3 slots, but two are yours: the third belongs to the Abyss Enchant, engraved starting from the +9 and rolled from the branch, Physical ou Magical at 1 Golden Mystic Fragment + 1 Sin Crystal per attempt.
Locking it in is free. You can try as many times as you like, and when an enchant that works drops, lock it in. If later attempts come out worse, going back to the locked one costs 3 Fragments. It's the same idea as the Artisan's Insignia lock, applied to the enchant.
Every arena material gets upgraded at the same counter
Rigel only comes down once the arena has already killed five thousand times
She has no schedule and no respawn. Cheffenia counts every kill made inside it, and at the 5,000th kill, Rigel sends her servant Elisa to open the way to the final fight. There are 24,000,000 HP, and the counter resets after she falls.
Taking her down guarantees you 5 Sin Crystals, 2 Golden Mystic Orbs, 2 Tyrant's Hearts e 1 Bloody Coin. A Weapon Box drops at 15%. And the Rigel Card, a 0,01%: +30% damage against Bosses and ignores 20% of their defense, rising to +40% e 30% at refine +9.





















































































































































































































